My Design Philosophy
Express through mechanics, not cutscenes
I love every kind of game and I have designed lots of different games, but my favourites and the ones that I consider that work the best in the video game media are RPGs, due to their way of handing the story to the player. My main approach with all the games that I have designed is that games should tell their story through their mechanics, not just the cutscenes. I care a lot about coherence in all the disciplines that are in the games that I have developed. Finally, I try to embrace the video game media as much as I can. I try to blend the limitations with the game's level design environment or make the limitations its own mechanic.
